Grand Theft Auto VI will be horses and you can ride on them

Hi all! When there was a drain of ten thousand lines of the Grand Theft Auto 6 code, I began to study the lines and saw lines such as #IF Enable_Horse. It shows that at least the horses will be and it will be possible to ride on them, which confirms the lines at least this:

  • Commandtaskmountanimal: This function is called to assign the task to the character for the Sedlava of the animal. She accepts parameters such as the character identifier, the animal identifier, time, place, coefficient of mixing and flags
  • Commandtaskdismountanimal: This function is called to assign the task to the character to descent from the animal. She accepts parameters such as the character identifier and script flags.
  • CommandtaskvehicleDrivewander: This function is called to assign the task to the character for random transport by transport. She accepts parameters such as the character identifier, transport identifier, speed and control flags. (As I understand it, that the horse is used here as "wheelbarrow")
  • CommandtaskgostraighttoCoord: This function is called to assign the task to the character to move directly to a certain coordinate. She accepts parameters such as the character identifier, target coordinates, movement mixing coefficient, time, target direction and target radius.
  • CommandtaskgostraighttoCoordRelativeToentity: This function is called to assign the task to the character to move directly to a certain coordinate regarding the object. She accepts parameters such as the character identifier, the object identifier, target coordinates, movement mixing coefficient and time.
  • Commandtaskachieveheading: This function is called to assign the task to the character to achieve a certain direction. She accepts parameters, such as the character identifier, direction in degrees and time.
  • Commandflushroute: This function is called to clean the route used to follow the points.
  • Commander: this function is called to add a new point to the route used to follow the points. She accepts parameters such as target coordinates.
  • The commandtaskfollowtooffsetofentity function makes the horse (but spelled out as a pedestrian) to follow the object (the main character is most likely) to a specific displaced position. The position can be indicated both in the global space and as a relative displacement from the position of the object.
  • Function CommandtaskfollowToooffsetofpickup is similar to the previous one, but forces the pedestrian (horse) to follow the specified object that may be the object of collection.
  • The Commandtaskfollowpointroute function makes a pedestrian (horse and not only) follow a predetermined route from points.
  • The Commandtaskgotoentity function makes the pedestrian move to the specified object. The object can be indicated either by its ID, or you can get it from the world of the game. Additional options are also available, such as the installation of the search radius, the mixing coefficient and the reduction distance.

In conclusion, I want to say that I actually wrote this post, I thought that this is a code from Red Dead Redemption 2, maybe so, but if he does something in the Grand Theft Auto 6 code, then most likely there There will be horses. (Yes, in Grand Theft Auto 6 there will be a jetpack)

P.s, if you can publish merged games on this site, then I will publish all these lines with evidence that there will be horses and not only 🙂