Yoko Tarot: Nier: Automata was created to become an unforgettable

At the Korean event G-STAR 2023 within the framework "Meetings on a continuous conversation about the production of Nier Automata" The creator of the Nier Yoko Taro series and the producer of the Nier series Yosuke Saito talked about the upcoming events.

One of the most interesting exchanges of opinions concerned the philosophical views of Sito and Tarot to develop games. If Sito adheres to the golden mean, claiming that financial benefits and quality should be approached in a balanced, then Tarot emphasizes the importance of spreading the game through "Sarafan radio".

A good example is Nier: Automata, which was made not so much for entertainment as for an unforgettable impressions.

Yosuke Saito said that producers consider games as a product, and their priority task is to make money for the company, but this does not mean that they should not care about the quality of their work. As for the gamer director, he believes that although he should focus on the artistic design of the game, this does not mean that he should neglect the commercial component of the game, and that it is very important to observe the balance between these two aspects.

Yoko Taro said that being a gamer director is not "fun", And development "The meaning of acquisition". He further says that Nier: Automata was created to create a product that players would want to tell other people and which will remain in their memory, even if it is uninteresting. This means that nier: automata should not have been fun, it should have been memorable.

Nier: Automata was released in 2017 on the PlayStation 4 and PC, and in 2018 it reached the Xbox One. The game talks about characters named 2B and 9S, who are agents of the Yorha organization, performing various combat missions and information collection mission. This game has become very popular thanks to the plot and characters combining the elements of action, research and shooter.